Science, Fiction, Life

Category: Uncategorized (Page 3 of 4)

Getting the monkey off my back, and putting him to work

Hi, my name is Ryan and I’m addicted to video games. No, I’m not wasting away in an internet cafe, failing to feed or wash myself. But the addictive behaviors are there and they can be scary. Almost every day I tell myself that I should do something positive with any free time I have. Write, read, exercise, etc. And then, almost every day, when I actually find myself with free time I manage to convince myself that it’s ok to just play a game instead. Oh, it has been a busy few days at work. Oh, you’re almost done with that level in the game, might as well just finish it and then we’ll call it quits on gaming for a while. And once I start playing a game, being interrupted, or not being able to spend enough time in the game makes me cranky. I’ll even get cranky if I’m anticipating playing but I have to do other things instead.

I could just stop. Delete my Steam account, throw away my game disks, and replace the XBox with a regular DVD player. Never touch games again. The problem is, I don’t really want to do that. Gaming and the culture surrounding it are a pretty integral part of who I am. And the gaming industry is maturing along with my generation: yeah there’s all sorts of stupid and offensive crap out there in the world of gaming, but there are also some genuinely excellent games that are pushing the boundaries of interactive storytelling. Just as reading a novel can be a wonderful, enriching experience, despite technically being a waste of time that could be “better spent” on something “productive,” there are games that have the same sort of impact, whether through great characters and story, great gameplay that fires the imagination, excellent aesthetics, or some combination.

The point is, I don’t want to stop gaming. I would be missing out on a part of popular culture that I very much enjoy. I just need to control it so I can achieve other goals in life that I’ve had for years but have not made much progress on. In particular, writing and exercising regularly. So I have come up with a plan to use my gaming addiction for good rather than evil.

I have set up a Google spreadsheet where I will log my time doing productive things and the time I spend gaming. I have worked out formulas that will reward me with gaming time for doing productive things. Addiction is fundamentally tied to your brain perceiving a certain activity as rewarding and therefore seeking that activity out in an endless loop. Gaming is precision engineered to trigger the reward centers in your brain for performing various tasks in the game. That’s a big part of why it is so fun, and why it can be addictive. My plan shifts the activity that triggers the reward to be outside of the game: I do something good in the real world, and my reward is to earn gaming time.

Here are the formulas that I am using, in case you’re curious.

If I have exercised that day, I earn 15 minutes of gaming, plus gaming time equal to time spent working on fiction, plus two-thirds of my time spent writing here on the blog.

If I have not exercised that day, I earn gaming time equal to two-thirds of the time spent working on fiction, plus half of my time spent blogging.

If I do no exercise or writing on a given day, I lose 15 minutes of gaming time.

You can see that the way I have it set up, I am rewarded more for doing the more difficult type of writing (fiction writing). Also, exercising is rewarded by itself, but is much more rewarding when combined with writing, boosting the amount of reward from the writing. And if I’m a lazy bum and don’t do any writing or exercise, I don’t just fail to earn more gaming time. I actually lose some.

We will see how well this system works. I did a trial run of it before our big Japan trip, but it quickly went off the rails because I didn’t enforce my own rules. That’s the main problem with any system of convincing myself to do productive things: at the end of the day, I’m the one holding myself accountable, and the addictive tendencies make me very good at convincing myself to bend the rules.  This comic from Hyperbole and a Half sums up this dilemma perfectly:

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That’s part of my reason for posting about it on here. The more people know about my scheme to trick myself into being productive, the more guilty I’ll feel if I don’t follow through. I do solemnly swear that I will post an update about how this plan is going in about a month. Until then, here’s hoping this works… Now, to go record the time spent writing this blog on the spreadsheet!

 

 

 

Recap & Review: Game of Thrones Season 4, Episode 5 “First of His Name”

Another week, another Game of Thrones recap and review! Spoilers ahoy!

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This week we started off with Tommen’s coronation which quickly became a very tense scene between Cersei and Margery. Most interesting was Cersei’s admission that Joffrey was a monster and Margery’s very careful navigation of that minefield. The scene ends with Margery reminding viewers that Cersei is set to marry her brother Loras, making Cersei Margery’s mother in law and sister in law. Not quite incest I guess, but certainly weird.

Across the narrow sea, Danaerys is struggling to decide what to do next, especially given the news that Joffrey is dead. Daario has apparently captured some ships, enough to sail about 10,000 soliders across the sea to assault King’s landing, but Jorah points out that, since that’s barely enough to take King’s Landing, that certainly isn’t going to be enough to take a whole continent. He also informs Dany that those cities she liberated? They’ve devolved into chaos after she created massive power vaccuums by killing the masters and freeing the slaves. Surprise!

In the books, Dany’s story line dealing with trying to actually rule the cities that she has captured gets to be a bit slow and boring, but I am hoping that this might actually translate well to the screen, and at least the intrigue will be a nice change from the now-repetitive slave-freeing scenes.

We get a short scene with Arya and the Hound, with Arya going through her To Do To Murder list and ending with… The Hound. Later, we check back in with them and get to see Arya practicing with her sword and looking generally awesome. The Hound interrupts her and makes fun of her “poncing about,” and then goes a step too far and insults Syrio Forel. He challenges Arya to stab him and show what she has learned, but apparently she didn’t remember the part that Syrios must have taught her about how, when fighting with a slim blade like needle, you don’t stab a dude right in the middle of his breastplate. Because then he laughs at you and backhands you to the ground. The whole point of Syrio’s epic death scene was that even with a wooden blade, he was deadly because he knew how to aim for the weak points in a knight’s armor. I guess Arya will remember that now?

We get a couple of scenes with Cersei chatting up two of the judges in Tyrion’s upcoming trial. With Tywin, they discuss the schedule and necessity of the upcoming marriages with the Tyrells, and there is a lot of emphasis on the vast sums of money that the Lannisters owe the Iron Bank of Braavos. I get the feeling this is going to play a more prominent role in the show than it did in the books, likely because the show is less constrained in terms of which points of view it can show. Unfortunately, this looks like it is going to give us our first glimpse of Braavos way before Arya makes her way there. Cersei and Tywin make a show of how they can’t possibly talk about the upcoming trial, but then Cersei talks about the trial and leaves.

With Oberyn, we’re reminded that: Hey, Cersei has a daughter too, and she’s been in Dorne with Oberyn’s family for quite a while now. Cersei makes a big show of how much she misses her daughter, which is in character: for all her faults, Cersei does love her children. But this also can be read as a ploy to get Oberyn’s sympathy for the loss of her son in the upcoming trial. Of course, in this scene we’re also reminded that the Lannisters murdered Oberyn’s sister. For some reason he still seems to be upset about that…

As expected, the scenes in this episode between Pd and Brienne are great. This show does odd couples really well, and Pod is hilarious as he fails at all the practical skills like riding or cooking that he never had to learn while serving as a butler squire for Tyrion. But of course, once he reveals that he also saved Tyrion’s life by killing one of the Kingsguard who gave Tyrion his famous scar, Brienne warms up to him.

Sansa and Petyr have arrived at the Eyrie, blowing past the brief stay at the Petyr’s birthplace in the Fingers that is in the books. We promptly see that, yes, Lysa is still nuts and her son Robin is still rather too attached to mother. Oddly, the show decided to have Littlefinger call Sansa his niece rather than his daughter. I’m not sure if there’s any significance to that change.

But let’s talk for a moment about a very significant change: Lysa’s confession. In the books, the truth that Lysa murdered her husband Jon Arryn under orders from Littlefinger is the bombshell revelation that is the climax of the final chapter. Because really, it’s a huge revelation. Littlefinger is behind everything that has happened so far. That one murder set off the whole chain of events leading to Ned being chosen as hand, being killed, triggering the war of the Five Kings, etc. And of course, in the books, Littlefinger rids himself of Lysa after marrying her, now that her part in all this is played out.

In this episode of the show, they instead made the baffling decision to drop this huge bombshell of a plot point into a brief conversation between Lysa and Petyr. This is a textbook example of “As you know, Bob” exposition, something that is a writing 101-level no-no. You never ever ever have two characters tell each other something that they both already know, just to inform the reader. Why? Because it comes across as really fake! Because why would they be telling each other something they both know? And for heaven’s sake, don’t use this to deliver information that has mind-blowing consequences for the plot! For some reason, HBO took what is the climax of the third book, the best book in the series, and awkwardly shoved it into the middle of a mediocre episode in a poorly-written scene that was mostly an excuse to remind us how crazy Lysa is? I’m just… really disappointed in this change. The book scene had so much impact, but instead we get this, where new viewers barely even register what they’ve just been told. I just don’t know what the writers were thinking.

Speaking of which… we wrap up the episode at Craster’s keep. Bran, Jojen, Meera, and Hodor are locked up in a shed, and Vargo Hoat Locke spots them but doesn’t tell Jon. Instead he tells the knight’s watch guys to avoid that shed because it has a bunch of dogs in it. Jon announces that they will wait until night and then attack.

This conveniently allows some time for Jojen to have some weird visions, telling Bran that he must keep heading north at any cost and find a giant weirdwood tree so he can meet the three-eyed raven. And then Karl and his thugs burst in and decide to chain up Meera and threaten to rape her. Because it’s not possible to be a strong female character on this show without being threatened with rape. Remember when we first were introduced to Meera, and she was a badass, confident and skilled with a bow and a sword? How she was the fighter, who protected her brother instead of vice versa? Well, now she is the obligatory damsel in distress in this scene. Sigh. Anyway, Jojen manages to creep Karl out with talk of his visions long enough for the knight’s watch to attack and force Karl et al to run off to fight them.

During the battle, Locke shows up and abducts Bran, but in a move everyone saw coming, but everyone was cheering for anyway, Bran wargs into Hodor, busts free from his shackles, and then crunches Locke’s neck. (Someone elsewhere online pointed out that ironically, this means that Bran, who was crippled by Jaime, end up killing the man who crippled Jaime).

After escaping, Bran wants to go meet up with Jon, but Jojen tells him that they must go north instead because of Reasons (what he can’t say is that they have to go north because otherwise it would break the plot beyond repairing). So Bran and friends head off into the woods while the battle wraps up.

Jon of course has to have a confrontation with evil Karl, who is evil. They have a dramatic fight, and Karl lasts improbably long considering he’s using knives against a guy with a hand-and-a-half sword. Jon is on the ground, about to be stabbed, when one of Craster’s wives stabs Karl. Karl tries to go after her, but then Jon stabs him through the back of the head, with the blade emerging from his mouth in a gratuitously nasty shot. Now, I’m no expert in weaponry or human anatomy, but I do know that skulls are pretty hard, and the way Jon slowly pushed his sword through Karl’s head seemed more consistent with a sword going through a watermelon than through a bunch of bone. Also, I’m no expert on swords, but it seems to me if you wanted to dispatch a guy kneeling on the ground with no helmet on, you would slice, not stab, his head. This would certainly have fulfilled HBO’s blood and gore quota (which they had to amp up because there was miraculously no way even HBO could come up with of having nudity in this episode) and make a lot more sense.

We also get a brief and completely predictable scene showing… Rast? I think that was his name, fleeing the battle only to be killed by Ghost. Apparently Summer was set free as well but he is nowhere to be found. Ghost reunites with John, and everyone is happy, and impressed at how much the CGI for the wolves has improved.

So that wraps up the completely original Craster’s keep storyline. And  now it is clear that this little arc was purely filler, designed to add some action and give Jon and Bran something to do in the middle part of this season. For all the excitement, nothing actually happens: Bran and friends are still headed north. Jon and his friends (at least, the ones who are named characters and not bad guys) are all alive, and have to go back to the wall to face the wildlings and the upcoming elections for new Lord Commander. Craster’s wives are free now, but they don’t factor into the plot at all after this. So yeah, filler.

I guess I’m actually ok with some filler, and I suspect we may be seeing more of this as the show tries to drag its heels a bit and give Martin time to write more books. But at the same time, I wish they would pad things out by drawing from the books. There’s plenty in them that could be adapted for the screen and not feel as fake as the completely made-up Craster’s keep arc. I think I read somewhere that the third book is roughly long as the full Lord of the Rings trilogy! Let’s see some more of that in the show!

 

A Series of Series

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Whenever I finish a book, the next step is deciding what to read next. I’m never short on options, but recently I have been noticing just how many of the books jostling for the next spot on my “to read” list are parts of series. So I thought it would be interesting to actually compile a list of the series that I am currently in the midst of reading. For all of these, I have read at least one book in the series but not all of them (books I have read are in bold), either because the series is not all published (unpublished book titles are in italics), or because I haven’t had time, or because I am not interested in continuing (series name crossed out). I’ve tried to include only novels here, though some of the more massive series (Vorkosigan Saga, Dragonriders of Pern, Dune) are pretty complicated and have sub-series, novellas, collections of short stories, etc.

On the one hand, series are great: if you like a book, there’s more like it! But on the other hand… I would not mind some more standalone fiction. Also, there is always the dreaded series bloat. Game of Thrones certainly suffers from this, and I haven’t even dared delve into the ultimate bloated series, the Wheel of Time, whose author did not even live long enough to finish it. Given that the second massive book in the Stormlight Archive series just debuted at #1 on the NYT bestseller list, and that that series is starting off with a plan for at least 10 books, I’m not holding my breath for the end of multi-book series any time soon. I am, however, going to avoid starting any new series until I’ve made at least some progress on the ones below.

The First Law Series by Joe Abercrombie

  • The Blade Itself
  • Before They are Hanged
  • Last Argument of Kings

The Vorkosigan Saga by Lois McMaster Bujold

  • Falling Free
  • Shards of Honor
  • Barrayar
  • The Warrior’s Apprentice
  • The Vor Game
  • Cetaganda
  • Ethan of Athos
  • Brothers in Arms
  • Mirror Dance
  • Memory
  • Komarr
  • A Civil Campaign
  • Diplomatic Immunity
  • Captain Vorpatril’s Alliance
  • Cryoburn

Chalion Series by Lois McMaster Bujold

  • Curse of Chalion
  • Paladin of Souls
  • The Hallowed Hunt

Asian Saga by James Clavell

  • Shogun
  • Tai-Pan
  • Gai-jin
  • King Rat
  • Noble House
  • Whirlwind

The Saxon Stories by Bernard Cornwell

  • The Last Kingdom
  • The Pale Horseman
  • The Lords of the North
  • Sword Song
  • The Burning Land
  • Death of Kings
  • The Pagan Lord
  • The Empty Throne

The Magicians Series by Lev Grossman

  • The Magicians
  • The Magician King
  • The Magician’s Land

Dune Series by Frank Herbert

  • Dune
  • Dune Messiah
  • Children of Dune
  • God Emperor of Dune
  • Heretics of Dune
  • Chapterhouse: Dune
  • Plus many more by Brian Herbert and Kevin J. Anderson…

Silo Series by Hugh Howey

  • Wool
  • Shift
  • Dust

  The Conqueror Series by Conn Iggulden

  • Wolf of the Plains
  • Lords of the Bow
  • Bones of the Hills
  • Empire of Silver
  • Conqueror

The Dark Tower by Stephen King

  • The Gunslinger
  • The Drawing of the Three
  • The Waste Lands
  • Wizard and Glass
  • Wolves of the Calla
  • Song of Susannah
  • The Dark Tower
  • The Wind Through the Keyhole

Warchild Series by Karin Lowachee

  • Warchild
  • Burndive
  • Cagebird

Thomas Cromwell series by Hilary Mantel

  • Wolf Hall
  • Bring up the Bodies
  • The Mirror and the Light

A Song of Ice and Fire by George R.R. Martin

  • A Game of Thrones
  • A Clash of Kings
  • A Storm of Swords
  • A Feast for Crows
  • A Dance With Dragons
  • The Winds of Winter
  • A Dream of Spring

Dragonriders of Pern Series by Anne McCaffrey

  • Dragonflight
  • Dragonquest
  • The White Dragon
  • Dragonsong
  • Dragonsinger
  • Dragondrums
  • Moreta: Dragonlady of Pern
  • Nerilka’s Story
  • Dragonsdawn
  • Renegades of Pern
  • All the Weyrs of Pern
  • The Dolphins of Pern
  • Red Star Rising
  • The Masterharper of Pern
  • The Skies of Pern
  • Plus many more by McCaffrey’s son

Wildwood Chronicles by Colin Meloy

  • Wildwood
  • Under Wildwood
  • Wildwood Imperium

Bas-Lag Series by China Mieville

  • Perdido Street Station
  • The Scar
  • The Iron Council

Mistborn by Brandon Sanderson

  • The Final Empire
  • The Well of Ascension
  • The Hero of Ages
  • The Alloy of Law

 Old Man’s War Series by John Scalzi

  • Old Man’s War
  • The Ghost Brigades
  • The Last Colony
  • Zoe’s Tale
  • The Human Division

The Henry Family series by Herman Wouk

  • Winds of War
  • War and Remembrance

Book review: Genghis: Birth of an Empire

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How much do you actually know about Genghis Khan? For example did you know his actual name was Temujin? Before reading Conn Iggulden’s “Genghis: Birth of an Empire” (a.k.a. Wolf of the Plains outside the US) pretty much everything I knew came from playing through the Age of Empires 2 Genghis Khan campaign, and even that was a hazy memory from high school. I can now safely say I know a lot more, and that’s one of the things I love about historical fiction. Not only do you get a great story, but you learn something too.

I listened to this as an audiobook, read by Stefan Rudnicki, and it was excellent. He was the reader for the audiobook version of Ender’s Game that I listened to last year, and at times it was jarring to hear the same narrator speaking with Temujin’s voice instead of Ender’s. But in a lot of ways hearing the book helped make it that much more engrossing. If nothing else, it helped with the pronunciation of things that I would have butchered if I read them myself. For example, the word “khan” is pronounced “han”. The traditional mongolian clothing called a “deel” is pronounced “dell”, and the character Eeluk (a main antagonist) is pronounced “eh-luke”.

Genghis: Birth of an Empire is the story of how the boy Temujin became the man Genghis Khan, and it’s quite a story. In the afterword, Iggulden says that much of what happens in the book is based on the best historical record of Temujin’s life, The Secret History of the Mongols. As with most historical novels there is some artistic license taken with events and names, but the main events are relatively accurate.

Iggulden does a great job of including sensory details that bring the reader to the Mongolian steppes. Reading about Temujin and his brothers sucking blood from their horses’ neck as a substitute for a meal, or getting drunk on fermented mare’s milk made me very grateful for my diet that includes such delicacies as fruits and vegetables. And the details of their living conditions, even during the best of times when they can huddle under the furs in their yurts (aka “gers”) made me glad to have a warm house to live in.

The book has a slow pace, especially at first as it draws you into the world of Mongolia in the late 1100s, but I never found it boring. It is the confident pace of  a book that is the beginning of a long series, so it can take its time and lay the groundwork and introduce the characters who will be important later on. As the book progresses, and Temujin rises from exile and near-starvation to become a great leader, the pace picks up and time goes by much faster.

The ending of the book is no surprise. The American title “Genghis: Birth of an Empire” pretty much gives it away. So much of the suspense in the book comes from the reader wanting to know how Temujin will end up as Genghis, especially given how far he falls before he begins his rise. And I have to say, it is a pretty satisfying ending. It’s not an easy task to make Genghis Khan a sympathetic main character, but he had a brutal childhood and survived through so much adversity that it is hard not to root for him. That said, Iggulden does a good job of beginning to hint at the darker side of Temujin. In particular, when his wife is kidnapped by Tatars, Temujin’s revenge is… disturbing.

My only real complaint about the book is that Temujin is apparently superhuman when it comes to surviving injury, starvation, and cold. At one point, he is dragged behind a horse until he is basically one big abrasion, then left to rot and starve in a latrine. When he escapes the latrine, he spends the night hiding in an icy river. Between the hypothermia and the likelihood of rampant infection, I found that this sequence stretched credulity a bit. And there are multiple other instances where he takes serious wounds but then recovers in a matter of hours to days.

In the afterword, Iggulden somewhat addresses this, saying that The Secret History claims Genghis Khan had great strength of will and seemed to ignore heat and cold, as well as wounds. So I guess I see what Iggulden was doing, but still, strength of will doesn’t change the fact that you will probably die of hypothermia if you cower in an icy river all night…

I’ve said it before in my review of The Last Kingdom by Bernard Cornwell, but Genghis: Birth of an Empire is another example of historical fiction that reads very much like epic fantasy. In particular, fans who like their fantasy dark and bloody will like this book. Mongolia in the 1100s is not a very pleasant place, and as you might imagine, the events that led to Genghis Khan’s rise to power aren’t usually very pretty. Unfortunately I don’t think it passes the Bechdel test: it’s very much a male-dominated story about a male-dominated culture. While it does a good job of showing the quiet strength that Temujin’s mother and wife have, especially given the hardships they face, all the main characters are male.

Still, if you are a fan of dark fantasy and/or history, I highly recommend Genghis: Birth of an Empire (Wolf of the Plains outside the US). It’s a gripping story about one of the most interesting people in history, and one that most people know almost nothing about. And it’s the beginning of a long series of novels, so if you enjoy it, there is plenty more to come. I am definitely looking forward to reading the next entry in the series.

 

Graphic Novel Review: Saga – Volume 1

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I have a confession to make: I have never read comic books. They just never really appealed to me. I learned plenty about them through osmosis just by being a geeky type of person, especially once superhero movies became popular, but I never thought to myself “I should really try reading the X-men comics”.

But then I started hearing about “graphic novels”, and people whose taste in books I respect also talked about how great certain graphic novels were. I was still skeptical that “graphic novel” was a marketing term for comic books for people who want to distance themselves from the stereotypes about comic-readers, but I didn’t want to miss out on a potentially great form of storytelling.  So, this year I decided to give graphic novels a try and put a few that I had heard were good on my Christmas wish list.

And so I received my first-ever graphic novel, Saga: Volume 1, by Brian K. Vaughan and Fiona Staples. I started reading it over the holiday break, and finished it recently.

The story of Saga basically boils down to: two people from opposite sides of an interplanetary war fall in love and the book starts with their baby being born. They try to protect their child and flee from the warring factions and bounty hunters who are pursuing them.

The writing in Saga is pretty good, with a witty sense of humor, but as I suspected would be the case, the plot exists mostly to drive the story from visually interesting scene to visually interesting scene. This is not really a complaint though, because the art is really excellent. I had to force myself to read slowly and enjoy the artwork, because it’s the main attraction. Years of novel-reading made me want to speed through, so I ended up putting the book down at the chapter breaks to make it last longer.

The universe of Saga is a really interesting mash-up of sci-fi and fantasy. One of the main characters has insect wings, the other has ram’s horns. The winged people seem to be more technologically oriented while the horned people are more magically oriented. There are robot nobility who are basically humans but with televisions for heads, and there are ghosts, and tree-like rocketships, and giant war-tortoises, and freaky spider-human bounty hunters, and all sorts of other crazy things.

I guess my main complaint is that there is quite a bit of unnecessary nudity which seems to have been thrown in purely to demonstrate that this is not a comic for kids. It felt quite similar to the often-gratuitous nudity in HBO and other non-network shows, or in “mature” video games, serving little purpose other than to call attention to the fact that they can get away with things that more family-friendly networks can’t. The problem I have with this is that, believe it or not, I don’t tend to consume media by myself. In the case of Saga, I was reading it on the couch at my in-laws’ house. Suddenly flipping the page and coming across a sex scene, or topless spider-woman hybrid was…unexpected, and had the potential to become pretty embarrassing.

But that complaint aside, on the whole I enjoyed Saga. The main thing that I have noticed is that my brain keeps returning to some of the spectacular scenes in the book. One of my measures of a great novel is that I can’t stop thinking about it, even when I’m doing other things. Saga seems to have succeeded at doing something similar.

Graphic novels are a new form of media for me, so I don’t have anything to compare Saga directly to, but bottom line is: I enjoyed it, and even after finishing it I keep thinking about it, and I’m looking forward to reading(viewing?) the next volume.

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Not Dead, Just NaNoWriMo

You may have noticed that I haven’t posted here this month. Okay, not at all. The reason? A little thing called NaNoWriMo. I made the foolish choice to write 50,000 words this month, despite various other looming deadlines, and so most of my free time has involved writing.

It is actually going pretty well. I outlined about 2/3rds of my plot ahead of time, and reached the end of my outline a week or so ago. At that point I started to get stuck and panic, but I took a day off from writing and outlined the rest, and now I’m back on track. The result at the end of the month is still going to be a mess not fit for human consumption, but this year I think it’s good enough to be worth editing and polishing until I’m happy with it. I’m looking forward to being able to stop dumping words on the page and start fixing the thing up.

I’m also looking forward to having a little more time to post reviews here. I have a bunch of things to review, including:

  • The Well of Ascension by Brandon Sanderson
  • Starcraft 2: Heart of the Swarm
  • Ender’s Game (the movie)
  • The Summer Tree by Guy Gavriel Kay
  • The Last Kingdom by Bernard Cornwell
  • Shift by Hugh Howey

And probably some other things I have forgotten. Unfortunately, December tends to be a crazy month for me and this year is no different. There’s a conference coming up, plus ChemCam team meetings, plus holidays. So I’ll be traveling for basically the whole month. BUT, stay tuned! I have lots to post about here once I have time!

How to Build a Paver Patio on a Cement Slab: Step 2 – Prepare

In my last post on patio building, I destroyed the small concrete step that was interfering with my grand plans. Now it’s time to prepare for the actual construction of the patio. The first thing I had to do was get rid of the concrete rubble where the step was and fill it in with something to make a surface level with the concrete slab.

The typical way to build a paver patio is to put down a thick gravel layer with packed sand on top of it, so I figured that’s what I should do for my busted-up step area. I used as much of my crushed concrete as possible: it seemed silly to remove all the concrete gravel that I had just made so that I could fill it back in with… more gravel. On top of the gravel base, I dumped several bags of “Paver base sand” from Home Depot. This is just sand with some gravel mixed in.

For a full-sized patio with this gravel+sand base, you rent a plate compactor to make the base as firm as possible, but it seemed a bit impractical to rent a massive machine that I would need multiple people to help with, just to compact a 4 foot by 8 foot area. So Instead I opted to get a hand tamper and just go to town. The hand tamper is just a square metal plate on a wooden handle, and you use it to pound the sand flat. It works, but it is surprisingly tiring. Here’s what my mostly-compacted area looked like:IMG_9950

You might notice the stylish plastic edging material in the foreground of this photo. This is what is used to keep the bricks in place on a normal patio, and I thought I would need it too. But as you’ll see it turns out this just got in the way of my edge blocks.

With the step area filled in, it was time to do some planning. For a cement slab base, the consensus on the internet seemed to be that you glue down the border with thick pavers and then choose a thinner type of paver for the middle area. The difference in height is to allow for a layer of sand on top of the slab: this is there to help seat the pavers firmly and to squeeze up between them, locking them into place. We decided to use Rumblestone pavers for the border and Domino pavers for the main area of the patio.

I spent a really long time playing around in GIMP (a free photoshop-like tool) to figure out exactly how many bricks of each type I would need. The goal was to (a) not buy too much, and (b) minimize the amount of brick-cutting. I ended up cheating a bit by allowing the edge bricks to hang over the edge of the slab slightly. This made it so that the only cutting I had to do was one row of the domino pavers along the wall of the house. There is also a light pole in one corner of the patio that required a simple cut.

Patio_Layout

 

With my plan in place, I calculated how much additional sand I would need, and then took yet another trip to Home Depot, where I ordered a whole lot of bricks and sand. When buying supplies for such a big project, you get to saunter up to the “contractors checkout” area as if you know what you’re doing. The guys there helped place the order but it turned out that they didn’t have all the bricks I needed in stock so it was going to be a few days before I could make much more progress.

Finally, the bricks and sand came in! The truck arrives with a forklift, so they can maneuver the pallets of supplies as close to the area you’re working as possible. Unfortunately tree branches prevented the forklift from getting much beyond the sidewalk…

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To secure the border bricks, I had originally been planning to use normal construction adhesive that you apply with a caulk gun, but I found this weird stuff that comes in a can that claims to be equivalent to eight tubes of the normal stuff. It worked out to be cheaper so I figured I would give it a try.

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I used a stiff-bristled brush to scrub the cement slab clean before applying the adhesive and sticking the border bricks down. It takes a while for the adhesive to set, and the edge of our concrete slab was slightly sloped to help with runoff, so I had to use other bricks to keep the edge bricks level while the adhesive hardened. Small pebbles placed between the edge bricks and the slab were also useful as shims to make the edge bricks sit level.

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As you can see in the above picture, I used a variety of levels to make sure the edge bricks were level and in a nice straight line. You may also notice that I removed the wooden step from the deck. It was not in great shape anyway, and this again made the patio layout much simpler than it would be working around it.

it ended up being extremely difficult to make the border bricks for a perfect rectangle with straight sides at right angles to each other, even though I was working on an existing slab. I also found that the domino pavers seemed to be a tiny bit shorter than advertised, so when I laid them out there was a little bit of extra room. In the end this turned out not to be a problem (the sand between the pavers helps take up this extra space) but I agonized over it for a while. Finally, I just decided to glue down the edges as well as possible and deal with the consequences. I had to cut the very final brick of the edge to make it all fit, but in the end it looks fine.

The other cut i had to make for the edge was to deal with a small pipe that sticks out from the wall of the house. I was worried this would make things complicated but it was surprisingly easy to deal with. I just used a masonry blade on my circular saw to cut notches in the brick whose corner I had to remove, and then tapped it with a chisel to finish the job.

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That’s all for this episode of patio-building. Stay tuned for the thrilling conclusion!

 

 

How to Carve a Mars Rover Pumpkin

Over the weekend we had some friends over to carve pumpkins. While others went a more traditional route, I decided I wanted to do a Mars rover-themed pumpkin. The trick was, making it recognizable and not too complicated. I ended up finding a nice silhouette of Curiosity that worked well as a template for a pumpkin, so I thought I would share it here:

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It’s not super high-res, but then, pumpkin templates really shouldn’t be. I just printed this out in landscape mode, stretched to fill a full sheet of paper, and then attached the paper to my pumpkin with a few toothpicks. Our friends bought one of those cheap pumpkin carving kits, which included a little tool that looks like a cowboy’s spur. The idea is that the little spiked wheel punches through the paper and transfers the design to the pumpkin’s skin. You could also just use a needle or pin. (I tried a toothpick, but the point bent after the first few holes so it didn’t work very well). I left out some of the more intricate details of the silhouette to make carving easier.

Once I had the design transferred, it was pretty simple to just carve along the outline (though a skinny knife is helpful for some of the details. Here’s the finished product:

MSL_curiosity_pumpkin

 

Game Review: Red Dead Redemption

One of the nice things about being a few years behind the curve on gaming is that you can wait and see what the best games are and then just play those. That’s basically what I’ve been doing ever since I got my XBox 360 a few years ago. I’ve played the “Game of the Year” editions of Fallout 3 and Oblivion, and deeply discounted versions of great games like Dragon Age:Origins and the Mass Effect series.

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A few months ago,I  felt the hankering for a new (to me) game, and after poking around online and reading reviews, I decided to try Red Dead Redemption (Game of the Year Edition). Red Dead Redemption is made by the same people who make the Grand Theft Auto games, which always are heaped with accolades, but which I’ve never been particularly interested in. But instead of inner city crime, Red Dead Redemption is set in the old west. It’s a much more interesting setting to me, especially since I now live in northern Arizona.

I have to admit, I did not love the game at first and I have a lot of criticisms. Before launching into my negative comments, I want to say up front that eventually I ended up enjoying the game, and I really enjoyed the expansion “Undead Nightmare”.

First of all, the control scheme is not especially intuitive, and there are so many different things to do in the game, each with their own special controls, that for quite a while in the early part of the game I didn’t have a good handle on how to make my character, John Marston, do what I wanted him to. The clunky controls and the fact that the game allows you to do just about anything led to some unfortunate events, like when I tried to take a ride in a stagecoach and instead hijacked it.

On top of that, I ran into a lot of frustration with the game’s auto-aim system. I’m not complaining that it was there: to be honest I usually wouldn’t be able to hit anything without it. The problem is that I found myself sometimes auto-aiming and then inadvertently killing things that I didn’t want to, such as my allies, or my horse. (I can’t count how many times I inadvertently shot my horse in the head in the course of the game when aiming at an enemy in the near foreground.)

Saving was another major nuisance. For some reason, you can’t save the game anywhere. You have to either sleep in a bed, or ride out into the wilderness and set up camp somewhere that is flat and not too close to roads, towns, or water. And then from camp, you can save. For reasons I don’t fully understand, you also have to go through this process to fast-travel to distant locations. I learned to live with this, but it struck me as an unnecessary annoyance.

Ok, so those are my issues with the controls and interface of the game. But what about the rest of it?

Well, the voice acting was mostly very good, with decent writing and nice cutscenes. Many of the missions involve riding along and talking to other characters and I am pretty sure these were written by a different, less-skilled writer. The dialog in these transit scenes always felt much  more clunky than the dialog in the main cutscenes.

The characters mostly did not have much depth, but were memorable and generally amusing. The player character, John Marsten is of course the best-developed character, and they did a pretty good job with him. The problem I ran into was that the guy he was supposed to be (a badass former criminal forced to revisit his gunslinging days to save his family) did not always fit with his actions in the plot. Much of the plot involves him going and fetching this or that, or helping certain characters with side tasks in hopes that they will eventually help Marsten with his quest. Marsten always complains about these things and even threatens the other characters, but never does what you would expect from him, which is to actually put his foot down and stop being used by others and instead start using them to get what he wants. If he’s supposed to be a dark sort of guy, then it would have been better if his threats were a little less empty.

I played the game as a good guy, so it was more plausible for him to go along with the main plot points that are there to make the game last longer. But if I had been playing Marsten as a bad guy, I think it would sometimes have been very hard to suspend disbelief. Maybe the cutscenes change if you are playing as a bad character, but as far as I can tell, there’s only one path for the main plot to follow, no matter what you do.

Maybe I play too many RPGs, but I found that I kept wishing my choices had more impact. The plot itself is linear, and there is not much in the way of customization possible for your character. There is no leveling up system. Marsten has the health that he has, and he shoots as well as the player can aim. There are three levels of dead-eye (a sort of bullet-time aiming mode), but you go through them and reach the max level very early in the game and then the only thing that is similar to leveling up is acquiring new guns. It would have been nice to be able to make some choices about the character’s skills instead of having him just be great at everything. Maybe sacrifice skill with pistols to become better with rifles. That sort of thing.

There were also moments where the game suffers from the same problem that I see in shows on HBO or Showtime, where there seems to be a need to do things just because they can. This typically comes in the form of gratuitous violence or nudity, and Red Dead Redemption falls into this trap too. One cutscene in particular has nudity in it and the only reason I can think of is to maintain Rockstar’s reputation for “mature” games. The writing was good enough that it had already telegraphed that the character in question was sleeping around, so showing it didn’t add anything, other than a sense of embarrassment to be watching the scene with my wife in the room. Likewise, most of the time the swearing in the game felt natural, but occasionally it was jarring and too harsh for the context.

A lot of the game is spent roaming around in the wilderness, and as you do so, randomly generated events occur. The problem with this is that there are only a handful of randomly generated events, so very quickly, you are running into the exact same things over and over. There are some actual side-quests, but just about all of them are very shallow. In games like Skyrim, I loved how what began as a minor side quest could end up leading to its own mini-story line. Unfortunately the side quests in Red Dead tend to just be fetch quests without much else to them.

Ok, but I said above that I actually ended up enjoying the game, so let’s stop nitpicking it apart. What about the good stuff?

The best thing about the game is the ambiance. There is a lot of attention to detail in the environment and it’s fun to just roam around the wide open west, hunting, or chasing bandits, or just watching the sunrise. As much as I love a video game with a good story, ambiance can make or break a game, and in the case of Red Dead Redemption, it absolutely makes the game. Let me put it this way, when I found myself walking around in the Ponderosa forests here in Flagstaff, or looking at the historical markers on the old downtown buildings, I found myself thinking about Red Dead Redemption. When a game gets in your head like that almost entirely based on its ambiance, it is doing something right.

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The environment and ambiance in the game are great. Sunrises are particularly nice.

 

The main story of the game was also quite good. Yes, I nitpicked it above, but all in all it is well done. The voice acting and writing are both very good and in particular I thought the end of the game was great. It was predictable and telegraphed to an attentive player well beforehand, but still, it had a much greater emotional impact than the vast majority of other games I’ve played.

Another aspect of the game that I really came to enjoy were the challenges. These are arbitrary accomplishments that range from simple things like shooting a certain number of birds in flight, to ridiculous challenges like killing cougars and bears with your bowie knife. I was annoyed by these things at first: they are transparent attempts to make the game last longer by rewarding the player for doing weird things. I tend not to like things that remind me I’m playing a game, but once I got over my initial annoyance at these, I actually had a lot of fun with them.

And finally, I should mention the expansion to the game: “Red Dead Redemption: Undead Nightmare”. This expansion was a blast. I really, really enjoyed it. It is best played after the main game because it is full of cameos from the memorable characters encountered in the main story. But it is just a ton of fun to ride around the old west killing zombies. The auto-aim in the game targets the chest, so killing zombies by shooting them in the head is nice and challenging. And unlike the main game where the world is very empty in some places, the roaming herds of zombies make the expansion more fast-paced. Also, you can tame and ride the horses of the apocalypse.

The main game of Red Dead Redemption is Very Serious, so it was just a lot of fun to revist the same world and the same characters, but in a tongue-in-cheek B-movie setting.

So, overall, Red Dead Redemption has its flaws, but its great ambiance, memorable characters, above average production values, and its excellent expansion still managed to win me over.

 

 

 

Diversity in (my) Speculative Fiction

As an aspiring author and a science fiction and fantasy (SFF) fan, I follow a lot of authors and science fiction and fantasy fans on twitter. Twitter is a great way to feel connected to the fandom community and to well-known authors. And despite its reputation, twitter is also a place where, from time to time, really important conversations happen.

Last week, the SFF twitterverse exploded with the hashtag #DiversityinSFF, and it was great. The stereotypical SFF fan is a socially inept straight white male, but in reality all sorts of people enjoy science fiction and fantasy. That’s because… are you ready for this? All sorts of people enjoy good stories!

Lots of others have opined about this, and done it far more eloquently than I can. I encourage you to go take a look at the #DiversityinSFF hashtag and start reading. But the conversations on twitter made me think a bit about my own writing and that’s what I’d like to unpack a bit here.

With the help of the Magic Spreadsheet, I recently (finally) started writing a first draft of the novel I’ve been thinking about for a long time. So far it is terrible, of course. I am out of practice as a writer, and it’s a first draft, so the most important thing right now is to get the words on the page. But despite its many flaws, I am happy to say my novel is doing pretty well on the diversity front.

This is intentional, but it has nothing to do with the recent #Diversityin SFF tweetsplosion. I have had the seed of this novel idea for years, and it goes back to the realization that the overwhelming majority of fantasy novels are based on an extremely narrow range of time and place. That is: western Europe in the late middle ages. When I started to think about what I liked in fiction, the common denominator was “something different”. I like novels where cultures clash, where I get to experience new ideas, new cultures, and new places. It would be easy to write yet another Tolkien rip-off fantasy, but they say to write the book you want to read. I love me some Tolkien, but I want to read something different, so that’s what I’m trying to write.

My novel is based loosely on the Spanish conquest of the Inca empire, but is set in an alternate world, which gives me flexibility that true historical fiction doesn’t allow. Although I had the vague notion of an Inca-inspired historical fantasy for years, the idea was kicked into high gear when I visited Peru earlier this year.

On the flight down, and while we were there, I read the book “The Last Days of the Incas” by Kim MacQuarrie. It’s a very readable historical account of the end of the Inca empire, and I was fascinated by one detail in particular: When the Spanish conquistadors first arrived, they took two young boys with them back to Spain. Those boys learned to speak Spanish, and when Pizarro and his men came back to Peru, these two Inca boys served as the only translators between the Spanish and the Inca emperor. Can you imagine being put in that position? The fate of two empires depending on how well you translate a language you’ve barely learned?

One of my main characters is based on those two translators. The other main character is his twin sister, who remains behind and sees the ravages of smallpox and civil war on the empire while the conquistadors are preparing to return.

With the #DiversityinSFF tweetsplosion last week, I paused and took stock of my novel. The main characters are not white. The main setting is not medieval Europe. It passes the Bechdel test by the second chapter (this was completely inadvertent, it just tends to happen when you have real female characters). So yeah, while it is the steaming pile of suck that all proper first drafts must be, it at least has a bit of diversity going for it,

I should say that I am well aware that I am playing through life on easy mode and have benefited greatly from doing so. I have never experienced the inability to see myself in the characters in fiction that I read because straight while males are vastly over-represented in fiction. For my first novel, it would be easy to write about someone like me, in a familiar setting. They say write what you know, but you know what? That novel would be boring. As Charles Stross said on twitter:

“The biggest argument for #diversityinSFF —monocultures are BORING. (Even if the monoculture is your culture: still tediously unchallenging.)”

I agree, except I would amend that to say especially if the monoculture is your culture.

I am going into this novel-writing thing with my eyes open. Of course I dream that someday the novel will be really good and I will sell it and it will be read by millions. But in reality the most likely outcome is that I will write it and it will not be as good as I want it to be and it will not be published. Even if that happens, I will learn something, and I’ll learn more by challenging myself. I’m well aware of the challenges and possible pitfalls of writing the other and cultural appropriation. But for now, the important thing is to try something different and learn as much as I can in the process.

 

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