Science, Fiction, Life

Category: Terran

Starcraft 2 Review

Well folks, I finally beat the campaign in Starcraft 2 last night, so I finally feel comfortable reviewing the game.

In a lot of ways, Starcraft 2 is very similar to its predecessor, and I think on the whole that’s a good thing. With the original Starcraft, Blizzard hit on a formula for a compelling game that just worked, so they didn’t need to fix it. With Starcraft 2, they tweaked it instead. There are a lot of familiar units in the new version of the game, but there are also a lot of new ones, as well as new abilities for familiar units that make things interesting. There are also a lot of tiny, careful changes to the gameplay that make everything flow more smoothly.

Tychus Findlay and Jim Raynor at the bar.

For me, the campaign was always the highlight of the original Starcraft and I’m happy to report that it is excellent in Starcraft 2 as well. The story focuses on Jim Raynor who has had a make-over and is now a rugged, scarred mercenary. Instead of a linear storyline with little player choice like in the original game, Starcraft 2’s missions allow a little more flexibility: at any given time there are several missions to choose from. Between missions, you can interact with other characters on your ship. Head to the cantina and share a drink with Tychus Findlay, a rough-and-tumble ex-convict marine. Or go to the lab and see what new technologies Egon Stetman, the stereotypical squeaky-voiced, lab-coat-wearing, socially-awkward scientist has cooked up for you. Or check out the armory and ask Rory Swann – the mechanic who sounds like he belongs on Car Talk and looks like a Warcraft dwarf – to upgrade your mechanical units. Other colorful plot-related characters include the awesomely stereotyped Tosh – a rastafarian rogue ghost operative, complete with voodoo charms and a “ya mon” accent – and the idealistic young ship’s captain Matt Horner, whose clean-cut look and fancy uniform were carefully designed to contrast with Raynor’s bad-boy tattooed arms and sweat-stained t-shirt.

Tosh, the suspicious Jamaican operative. Yes, that is a voodoo doll around his neck.

This interesting bunch of characters  send you on missions following several parallel plotlines that gradually intertwine to lead to the requisite huge battle at the end of the campaign. Each thread of missions is based on that character’s personal interests, and things get interesting when some of the characters disagree on what’s the best next step. All of these interactions are done really well using rendered-on-the-fly cutscenes. Some of these cutscenes are cinematics in their own right (at one point there’s a bar fight which was very well done) but there are also a few of Blizzard’s trademark spectacular pre-rendered cinematics for key plot points.

I really enjoyed the interplay between the missions and the “down time” on the ship: each mission gives you a new type of unit, some “research points” and some cash. The new unit is then available in all future missions and the research points and cash can be used to upgrade your units and hire mercenaries to help you. This adds another layer of customization to the game that worked really well.

Jim Raynor, Matt Horner and Tychus Findlay on the bridge of the Hyperion.

I also loved the variety of the actual campaign missions themselves. There are actually very few missions where you just build an army and destroy the enemy. There’s always something more going on. In one level, lava floods the low ground every few minutes. In another level, hordes of zombies attack you at night, and you have to hold the line until daybreak, when you can take the fight to them. The “hero” levels, where you just get a handful of special units to achieve your obectives, are really excellent too.

The story itself, like the story for the original Starcraft, is passable but not great. The problem with video game stories in general is that they exist primarily to get you to the next mission, so they are often not as developed as one might hope. Compared to most video games, Starcraft 2 has a very good story. Compared to most novels, it’s pretty weak. The writing is mediocre at times as well, with plenty of cliched lines and heavy-handed character development. But it gets the job done, and the fact that there are actual characters, and that they do develop a bit, is actually a great thing to see in a game!

The cantina. You can play some sweet tunes on the jukebox, or watch the latest amusing news broadcast from the Starcraft analog of Fox News.

A final aspect that I want to mention is the overall “feel” of the campaign. There was a certain Firefly-like “space western” vibe going on that I really enjoyed. This shows in everything from the (very good) in-game music, to the characters of Jim Raynor and Tychus Findlay (roughly analogous to Malcom Reynolds and Jayne Cobb in Firefly) to the jukebox on the ship that plays down-home favorites like “Sweet Home Alabama” and “A Zerg, A Shotgun and You“.

Bottom line, Starcraft 2 is a great game. The loving attention to detail that went into every aspect of the game is obvious. The campaign is full of really well-designed missions that lead you through several strands of an intertwining story to an exciting conclusion. The ability to customize your units between missions adds a nice dimension to the gameplay, as does the ability to interact with the various colorful (if blatantly stereotyped) characters on the ship.

And of course, once you’re done with the campaign, there are limitless hours of multiplayer fun to be had. You can work your way up the competitive ladder, or take advantage of the extremely powerful map editor that comes with the game and play custom maps made by other players, some of which are good enough to be separate games in their own right.

If that’s not enough, there are two expansions in the works. The campaign in Starcraft 2: Wings of Liberty is strictly Terran (with a few protoss missions thrown in). Each of the two expansions will focus on one of the other races in the Starcraft universe. I don’t think there are release dates set for the expansions yet, but it’s pretty clear that Starcraft 2 and its expansions will be keeping us busy for a long, long time.


Some of the pre-mission loading screens are pretty awesome too.

What is a Gauss Rifle?

A couple weeks ago I took a look at railguns, how they work, and how the ones depicted in Starcraft 2 don’t look much like the real thing. This week I’d like to look at another favorite exotic gun in sci-fi video games: the gauss rifle. In Starcraft, the marines carry gauss rifles that act much like real-world assault rifles. In other games, like Fallout 3 and the Mechwarrior series, gauss rifles are a sniper weapon, used to do lots of damage at a distance with a single shot. So, what is a gauss rifle, really? And is it anything like those depicted in the games? Continue reading

What is a Rail Gun and How does it Work?

A swarm of diamondbacks fire their "railguns" at a train.

In the Starcraft 2 campaign, there is a unit called the “diamondback”. It’s a sort of hovertank, and it is useful for hunting down other vehicles because it is armed with dual “rail guns” that can fire while it moves. In the game, the rail guns are depicted as some sort of energy weapon: they fire hot blue beams at the target. This disturbed me because rail guns actually do exist, and they most certainly don’t fire blue energy beams!

So what’s a real rail gun and how do they work? I’m so glad you asked!

Continue reading

Understanding the Starcraft AI

Apologies for the lack of posts lately. You see, I didn’t properly plan my life around the release of Starcraft 2, so instead of being able to spend the weeks after the release playing the game and blogging here, I had to go get married and go on my honeymoon. I know, I know, I need to get my priorities straight.

The results of a typical AI battle in Starcraft: Brood War. The Protoss basically dominate.

Anyway, before I launch back into the Science of Starcraft, I thought I would share this post about the Computer Science of Starcraft over at Twenty Sided. You may be good enough at Starcraft to regularly beat the AI, but I’m not. I’m just too slow. So I was interested to hear the results of this experiment, where Shamus set up a map with seven AI players and a human observer, and ran it repeatedly, tabulating the results to learn a little more about how the AI ticks. He found (somewhat unexpectedly) that the computer was by far most effective with Protoss and worst with Terrans. He also has some interesting observations about how the AI uses special abilities like the Templar’s psi-storm agains human players and computer players:

I’ve come to suspect that the AI cheats a bit and detects clusters of units which have been grouped by hotkey by human players. This is very naughty if it’s true.

Anyway, it’s an interesting look at the AI of the original Starcraft. The custom map is even available to download if you want to try the experiment yourself!

Force Fields and Plasma Shields

I was always a fan of the Protoss: super-advanced technology, powerful units, and those awesome plasma shields protecting everything from the lowliest probe to gigantic carriers. But I always wondered: could those force fields really work?

Well… Sort of.

It really depends on your definition of a force field and what you want to prevent from passing through. Electric and magnetic fields can exert forces on charged objects, so you could call those “force fields.” If you accept that definition, then there have actually been some NASA studies of how to use force fields on spacecraft and lunar bases.

One of the biggest problems facing human space exploration (aside from the politics) is that space is a dangerous place for humans. Even if we can launch people to Mars, there is a lot of radiation out there, both from the sun and from high-energy events out in the galaxy. That’s why two studies at NASA’s Institute for Advanced Concepts (which has, sadly, been canceled due to lack of funding) looked into deflecting the radiation with electromagnetic shields. Continue reading

Starcraft Plot Summary

For those of you who are not familiar with the Starcraft universe, but are interested in Starcraft 2, either because you’ve heard about the game or because you want to follow this blog but have no idea what I’m talking about when I make game references, here is an excellent summary of the plot from the original Starcraft:

[youtube=http://www.youtube.com/watch?v=XQa8co522zc&w=640&h=385]

Could Cloaking Devices Work?

By now, you have probably seen the absolutely epic Starcraft 2: Ghosts of the Past trailer. If not, take a look at this, and pay particular attention to the depiction of Sarah Kerrigan’s cloaking device at about 11 seconds in:

[youtube=http://www.youtube.com/watch?v=C_E83GfWM-A&w=574&h=346]

Cloaking is common in science fiction: Star Trek pioneered it with the Romulans, and other popular franchises like Star Wars and Predator and Halo have used it. And of course in Starcraft and Starcraft 2 both the Terrans and the Protoss have a whole variety of cloaked units. But could it really work? You may be surprised to learn that the answer is yes!

Obviously, this sort of technology would be extremely useful for the military, so they are funding research into technologies that could make it a reality. There are basically two ways that you could achieve “cloaking”. The first way would be to actually divert light around the cloaked object, so that it appears not to be there. Continue reading

How to Make a Space Marine

Hello and welcome to The Science of StarCraft! There’s tons of stuff in the StarCraft universe, both from the original games and the new one, that I can’t wait to talk about here, but I thought a good place to start would be the StarCraft 2 teaser cinematic.

If you haven’t seen it, here it is:
[youtube=http://www.youtube.com/watch?v=vbNoUOr3IdE&w=578&h=348]

Coool.

You’ve gotta love the space marines. They’re the first armed boots on the ground when you start a game, they’re in the thick of even the most epic battles, and they’re the last resort when your base is crumbling around you. So it’s great to learn more about how they work!

This video actually tells us a lot about the technology involved in building a marine, and about the level of Terran technology overall. Marines are about as basic as it comes for terran units, but there’s some pretty high-tech stuff going on here, so we can only imagine what goes into, say, a battlecruiser!

Let’s jump right in and start dissecting this video to see what we can learn. Continue reading

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